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L. P. CLARK. GAME.

APPLICATION FILED DEC. 2. 1918.

1,31 0,390. if Patented July 15, 1919.

W/ TNESS ninrran STATES PATENT oFnioE.

LESTER ncLAEK, or ranwoon, NEW JERSEY, AssIeNon or ONE-HALF T0 ANTHONY L. STEBOR, JR, or PLAINFIELD, NEW JEnsEY.

GAME.

Specification of Letters Patent,

Patented July 15, 1919.

Application filed December 2. 1918. Serial No. 265.019.

To all whom it may concern:

Be it known that I, LESTER P. CLARK, a

citizen of the United States, residing at each path ending at each end at a starting point and having a centrally arranged ground whereon pieces may be set in opposition; movable pieces adapted to be moved over said paths by the respective players; and a means as a spinning indicator, top or teetotum for governing the movement of said pieces. The accompanying drawing shows a plan view of a game constructed in accordance with my invention.

The board 1 may be of any stiff material, for example, pasteboard, and is preferably weakened or hinged on the line 2- to adapt it to be folded. It has printed or otherwise indicated upon it two homes or starting places 3, 4:, which may represent opposite enemy camps or trench lines. Starting from each of these points or trench lines, are a plurality of paths 5, 6 and 7 which may be and preferably are printed red, white and blue, and pieces 5*, 6 and 7 in the one trench and pieces 5 6 and 7 of the other trench are respectively printed in like colors to indicate for instance that the red pieces 5, 5 are to move over the red path 5, the white pieces 6 6 to move over the white path 6 and the blue pieces 7*, 7 to move over the blue path 7. The paths are printed with suitable division marks which are to be counted in moving the pieces on the path, a suitable number of pieces being preferably printed, as for example, as shown at 8, in

darker shade. both for convenience in counting or to indicate that a piece resting on this darkened space is to be subjected to a special rule, as for example, to be moved forward or rearward a certain number of spaces, or to be returned to its own trench for starting again. Chance device 9 comprising a disk 10 and an index 11 is to be used in indicating the movements of the several pieces. Either the disk or the index may be spun to bring the index over any one of the segments into which the disk is divided. The segments of the disk are printed in colors like the paths and the pieces, and are also numbered to indicate the number of spaces which a piece is to be moved over on the paths. In the present case, the disk is supposed to be stationary and the numbers 1, 2 and 3 are printed upon the board in arbitrary arrangement adjacent to the several segments of the disk. Thus, for example, if the index 11 be spun and should come to rest as indicated, upon the blue segment opposite the number 3, it will indicate that the blue piece of the side spinning the index is to be moved three spaces upon the blue path. It will be observed that there are three red, three white and three blue segments and that each color has one segment numbered 1, one segment numbered 2, and one segment numbered 3, so that each piece to be moved and each arbitrarily selected number of steps which it is to be moved, have a like chance of selection.

At the center of each path a fighting ground or no mans land is provided, here shown as a circular path 12, divided into spaces over which the pieces may be moved as indicated by the index 11.

The rules of the game will provide that a piece'moving into this no mans land 12 may move around it in either direction, (but must maintain a once-c osen direction), until it has returned to its own path through which it left the home trench 3 or 4 and thereupon is to be moved step by step back to such trench.

Should it upon its movement around the circular path 12 come to rest upon any space occupied by an enemy iece, such piece is to be returned to its own trench or put out of the game. The game is ended when all the pieces on one side have passed up its path around the circular path 12 and back through the same path to its home trench.

I claim:

1. A game comprising a board having two homes, a plurality of paths each ending in the two homes and each having a difierent circular central path; movable pieces adapted. to move over said paths and a chance device for controlling the movement of said pieces.

2. A game comprising a board having two homes, a plurality of paths Teach ending in the two homes and having a circularcentral path, movable pieces adapted to move over said paths, and a chance device for control ling the movement of said pieces; in which game each path is marked with a different color, the different pieces are marked with corresponding colors and the chance device is marked With-all these colors.

3. A game such as described in claim 2, in which thefchance device directs the movement of each piece upon a single path corresponding to it in color.

LESTER P. CLARK.

Copies of this patent may be obtained for five cents eachfby addressing the Commissioner of Patents. .Washington, D. O. 

